Aba Talks: 5 Principles for Striking Poses
Aba Talks: 5 Principles for Striking Poses
Heyo! Abandir here!
So... Poses! I think whole lot 'bout 'em.
Whassit that makes a pose interestin' to look at?
Better yet: impactful!
Not a borin' old “meh”...
So... I've figured it out.
I've developed these five principles that make my poses work!
'N' maybe they'll help ya too!
I'm gonna go thru all five of 'em, usin' Riki here as my demo guy.
Right now, he don't look like doin' or thinkin' much, yea?
Barely interestin', I'd say.
Make it interestin'! That's the name of the game here, my friend!
First step; we're gonna see how asymmetry helps to break the bore.
Second, we take a look at non-parallel lines that'll make Riki look like a livin' thing.
Third, we'll figure out his center of balance. Do sum stuff with that!
Fourth, we get things movin' with energy flow.
Fifth 'n' last, we make sure he's got a good, clear silhouette!
Let's get talkin'! ✨
↓ Oh 'n' download the talk slides before ya leave, a'right? ↓
Updated | 19 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | Abandir |
Genre | Educational, Visual Novel |
Made with | Ren'Py, Clip Studio Paint |
Tags | Creative, Drawing, Short, Text based, Tutorial, Visualization |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Touchscreen |
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